Rabbit Hunter

Basic Attribute

 * Attack - 50
 * Defend - 10
 * Regeneration - 0
 * Price - 190
 * Move Point - 3
 * Attack Range - 1-2

Secondary Attribute

 * Melee Damage Reduction - 0
 * Range Damage Reduction - 0
 * Damage Over Time Reduction - 0
 * Attack Times - 1
 * Attack After Move - Yes
 * Move After Attack - No
 * Can Capture - No

Survival Instincts
If this unit is injured at the beginning of your turn, its move speed is increased by 1. If its hit points are below 80% it gains 5 hit points at the beginning of your turn. This increases to 10 if its hit points are below 40.

Hunter's Shot
Your attacks will make your enemy bleed.

Damage Over Time: 10 for 4 turns