Defender

Basic Attribute

 * Attack - 65
 * Defend - 35
 * Regeneration - 0
 * Price - 280
 * Move Point - 3
 * Attack Range - Melee

Secondary Attribute

 * Melee Damage Reduction - 0
 * Range Damage Reduction - 0
 * Damage Over Time Reduction - 0
 * Attack Times - 1
 * Attack After Move - Yes
 * Move After Attack - No
 * Can Capture - Yes

Super Punch
Attack an enemy dealing 100% damage and knocking your target back 3 tiles (unless blocked), and reduce your target's move speed by 3 and applies a minor damage over time. Cannot be used on units that defend a structure. Damage Over Time: 20 for 2 turns.

Repair
Gain 30 hit points immediately. The effect is halved if you moved this turn. It can't be used after attacking.